starsector ship editor. My auxiliary ships usually outnumber the escort ships. starsector ship editor

 
 My auxiliary ships usually outnumber the escort shipsstarsector ship editor Open starsectorstarsector-coredatahullmodshull_mods

Thank you kind internet person I will try this out. Logged. Today In starsector, instead of building a massive fleet of low tier trash, i'm gonna rock a single solo super ship and see how much damage i can do to the G. 7. Elevate your Starsector gameplay with the [0. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. I tried showing how t. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. • Mobile Armour from the anime also included. It's literally better to just run a Hammerhead in it's place most of the time. 5 comments. 4 (a near double increase), and the capitol ship with the second best shield efficiency factor, the Astral, has an upkeep factor of 0. I modeled it in SolidWorks and used its Visualize to render it. Same order as well. Azrael9986 • 4 yr. I added support for the more common patch notation where minor updates are given a character (v2. Besides that, Doom works great at killing aspects with mine strike. If you plan on adding a lot of mods, best you could (and should) do is to start over, especially with custom factions, as they will spawn in the Sector altogether with all vanilla factions. Plug and play stock ship parts and shapes then adding weapon ports to what you build. 4) (Read 371625 times) CrashToDesktop. Remember, supplies are the lifeblood of any fleet. Earliest save compatible version: 0. 1a-RC6] (31. this also means you can add the. You will need to script your ship to appear as part of a quest. Since our playerbase grows at the moment, i would like to give some suggestions for an easier start. It falls closest to the genres of 4X strategy and RTS; but, neither of them are really representative of the game’s scope and possibilities. Code and decode almost everythings with a genomics approach. Secrets of the Frontier a work-in-progress mod that aims to contain both campaign-level content and campaign-level features, along with connected combat-level features. 9. I like to install 2 assault chainguns in the front medium ballistic points and double mashine guns in the small slots. ago. EMP can help you disable guns on an enemy capital ship or fully disable destroyers/cruisers (engines and all). Yes there is 1 optimal fit which is not SO. Starsector > Mods > [0. 2. Blueprint packages are defined within special_items. 50. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. III, at less than 1/3rd the cost. csv. csv. one that allows custom searches through editing a CSV file. Continue Reading. Player might be able to do evil things with it. I think OP is more looking for a Galactic Civilizations type custom ship editor. - Added 10 early-game bounties giving access to rare ships if you are. And this is the. Damn. 1a] STARSECTOR Ship&Weapon Editor (3. I was hoping for otherwise, lol. Bringing them back from mothballing only costs a tiny amount of supply. You can add more ships to the simulation by adding them to the "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredatacampaignsim_opponents. • Mech based mod featuring Mobile Suits from both factions. I tried, doesn't work. Variable Fusion Capacitors hullmod: - New passive system: Supercharged Capacitors - When the ship's flux level is above 30%, energy-type projectiles have a 10% chance to arc to weapons and engines, dealing extra damage half of the original hit. If a ship can be fit for the AI though, I made the fit for the AI. variantid will cover things like hullmods, the number of flux vents, and the weapons. Capturing these can be useful to tip the ECM rating balance in the. Mods. 95. "altMouseMoveToMassTransfer" - when set to true, holding the ALT key and swiping over items will auto. Starsector ship loadouts are basically either functional or less-than-functional. When fully released, it will contain a significant number of handmade quests. These ships can also be broken down into three major tech levels: Low Tech, Midline, and High Tech . It offers various ship types, from agile frigates to massive battleships, creating numerous strategic options for players. ago. 0-alpha-7) Fixed an issue that cause press Tab or Enter key while in text editing mode insert unintended \t or \r. Yes, to change the slot type, press W for weapon slots, hover the cursor over the slot, then press T to change its details. This tier list is made to attempt to rank the capital ships included in the Mayasuran Navy mod by Knight Chase. Barebone compatibility update for 0. Main Features. I'll assume that this is a question instead of a statement. the Quacken: for the automated ship instalation center image. It'd annoy to many players. 3) « Reply #600 on: December 20, 2015, 01:44:45 AM » You can put a random weapon then in variant file of your ship, you change per other weapon. Prior scans showed nothing. II or an Atlas Mk. Re: [0. Any help would be appreciated :) There is an excel file that holds all the numbers, off the top of my head it’s in the hulls folder, I’m not at my PC right now. 9. [Starsector Mods] [0. Those are all the larger-than-capitals that I'm familiar with, though they all still pale in comparison to the. Also updating Ship Direction Marker still fails (leaves a temp folder with the mod inside the temp folder) - probably due to _ in modId. Download (0. The Category:Fighter page lists available fighters. Current WIP mod to bring the Expanse's free navy into starsector. The Pegasus was an aspirational design initiative by Altair Exotech building off the immense profit and prestige generated by the "Cruiser School" turn of the Domain Armada procurement arm. Re: Trylobot's ship editor (2. Starsector Ship Tier List. 96a is now out! Take on new missions exploring the story of the Luddic Church and the Sindrian Diktat; Cut deals Warlord Kanta’s pirates or Luddic Path fanatics to stop their attacks… though peace may come at a high price; Fly new ships, including 5 new capital-class hulls and numerous smaller vessels51K subscribers in the starsector community. they are generated when you interact and salvage the entity, which is way, way after other loot is generated (as you said, at sector generation). An in. III, at less than 1/3rd the cost. Sunder is my favorite. Fury is D tier, Champion is C tier. 96a] Starship Legends 2. json. They fit with the vanilla ship designs visually as well. Starsector has a very robust ship design system that allows you to make very. Midline has the worst shields of the 3 techs mostly because it has high techs good flux stats and low techs efficient weaponry. h4xxor • 4 yr. Go to starsector r/starsector. The other way would be making a ship skin variant Starsectorstarsector-coredatahullsskins, copying the hammerhead_d. json Overview; Guidelines to Modding; Basic Ships [] Ship Data CSV. Radiants are S tier, is S tier. Dev (Developer) Mode is used to enable some options or features that are useful for development or modding. ago. The Ship/Weapon Pack has some cool but balanced ships. csv entry for the ship, with its stats (speed, OP, flux, etc)Fighters are small craft that are launched from carrier capable ships. Each ship as loaded out with a plethora of small hybrid turret slots, with varying missile. ship File Overview A ship like the Odyssey has a high high base flux dissipation of 1,000, and a low low shield upkeep factor of only 0. Some people among modders use Macs to do their modding, and as the ship editor only works on Windows it can't be used. Very poor performance! Our recommended system requirements for vanilla Starsector are: One of:. In general, it's too keyboard-oriented and there are a lot of areas where it slows things down; for example, you can't click on a. The broad strokes should still be correct, but it'll need a new section on officers and skills, new screenshots and double-checking for minute changes, among. If you are looking for information on carriers within the base game then see the Fighter game concept page. Re: Trylobot's ship editor (2. version file can point to a local master when dev mode is enabled. Use nex agents to steal/buy ships from. Author Topic: [0. Starsector version 0. Ship Catalogue / Variant Editor (SCVE) v1. When you start a new campaign the player will be asked to provide a name for their commander and other starting options which will affect what ships and cargo they start the game with. Starsector has a very robust ship design system that allows you to make very. When it is halfway on its flux capacity, start surrounding it with faster, nimble cruisers like the heron. Changelog 0. 2a] Version Checker v1. 0 alpha-9 - Compatible to StarSector 0. They are both flagship and AI fits sprinkled all over the place. Then you can cut away parts that you want to use, and build your own "template" as it were. Ship Catalogue / Variant Editor (SCVE) Provides four out of campaign missions: a sorted list of all the ships in vanilla. 95. Category page. 25. the first are D-mods, or damaged mods which in starsector are debuffs to the ship, like badly reduced armor, or the shields are weaker, the engines are slower, or they eat up more supplies and fuel. 95. 1a-RC6] (31. - Prism's Ship Market heavily nerfed as an industry all around. It uses DP not FP. btw do you know anything about making turrets past making the sprite for one and a custom beam with all that, or even custom colored engines?13. More Ship Names adds 11,450 thematically-appropriate ship names to the name lists for ships to (randomly). Also, because they’re mostly low damage per shot energy weapons, the ships can sometimes struggle vs heavily armored enemies. 7. 1. When logged in, you can choose up to 12 games that will be displayed as. Imagine building a tree with your cap ship as the trunk. The previous list showed an infinite number of variants. MODIFIED: Ship stats rebalance against base game weapons and other ships. The Lions Guard is elite in their loyalty, but they’re an ineffective combat unit. High Tech Expansion: adds more HT ship hulls. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. (0. Karl-Draigo Upstart Military Dictator • 4 yr. Aeyeoelle. editor version 2. 0 October 3, 2022 Mods 0 Comments Ship Catalogue / Variant Editor (SCVE) v1. a . It must be for a Starsector mod, that mod must have a similarly permissive license, and I am credited. made this mod compatible with mods that change the AI ships skill. As for the capital ships, if you are flying around with them you have to use them. 2 Large missile weapons, with either fragmentation or High Explosive warheads. csv file is originally an excel type format iirc. New ships: Eradicator-class Fast Cruiser, Manticore-class Destroyer, Vanguard-class. Quicksilver-class: increased OP amount to 230 from 200. ) Logged. Ship/Weapons pack: adds new ships and weapons that aren't too wacky. Some code refactors, mostly to account for LunaLib changes; v4. CryptoThe Ship/Weapon Pack seeks to flesh out the content of Starsector by adding ships, weapons, hull mods, and campaign missions. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy). 8 billion space colonists. I would actually prefer if there was some risk to it, feels like cheating to have free, perfectly safe storage on an abandoned, unguarded space station, it would give you a reason to actually pay for storage. - Updated skills compatibility and default starting numbers for 0. 7. 200. Special Thanks: Nia, DR, Luzaitis, and many other Unofficial Starsector Discord fine folks Additional Thanks: Trylobot and Deathfly for the invaluable ship and weapon editor, LazyLib and MagicLib for making life easier, and ofcourse Fractal Softworks for creating an excellent gameOctober 3, 2022. Personal favourite has to be the Archer, a midline missile destroyer, fragile but provides great support with 3 medium missile ports. 3-No shades because they can't cloak while using their ability. for. 60 DP is a lot compared to most capitals' 40 DP. Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. - Fixed a CSV file decoding issue, which cause single quotation mark and line-breaker-in-comment result unintended phrasing. If the user presses a button, then a new weapon slot will be created at (35,-10) with an angle of -90. . 0. although this isn’t an absolute representation it more or less outlines each tech tier. Provides four out of campaign missions (accessible in the title screen): one that contains a sorted list of all the ships in vanilla. 7. Combat. videogame_asset My games. Hyperion Systems was founded on Mars at the later stages of the Sol System being fully colonized, recruited and commissioned by Earth's Space Expeditionary Force to build new and high-tech equipment, systems, and later ships and weapons for the rapid expansion of the Human race in the universe. Range modifier hull mods are also very good most specially for cruisers and capital ships that rely on shooting to kill enemies. A colony that produces 8 supplies and ship hulls can fulfill the needs of every other colony with 8 or less demand. The more commonly balance tweaked information is in the ship_data. Re: [0. Really can let you min/max your officers. This would mean you could build it into any ship that you can put it on. Business, Economics, and Finance. This build was nuts with SO boosting scarab to a 600+speed, but even without SO still works fine. ship file correctly defines a whole ship, you can use the 'replace' command in your mod_info. Now can reliably hit ships and fighters too. 0 release, see the changelog. It's worse at direct fights than most other capitals, has a worse system than an Astral, less bays than an Astral, and isn't as cheap as a Prometheus Mk. Captains who can work around these limitations are rewarded with the benefits offered by the Large Energy and a Large Missile hardpoints. By securing combat objectives you earn more DP to bring in the rest of your fleet. It's only downside is the very short range (300). Later I use the Atlas in a vanilla game, because it offers the most cargo capacity for one fleet slot. 6. 95. variantid will cover things like hullmods, the number of flux vents, and the weapons in the slots. captains and officers), and 3,020 names for stellar objects (i. ago. 2,5-Aggrecive officers for faster battles. as for the savegame editor i dont think thats possible. It's okay to leave weapon mounts empty. I think emergency flux vents would be more balanced if it also had a dissipation penalty for every charge that gets used up, say, -3% flux dissipation, or -4% after the new update, so then once they are all used up even a ship that has good initial flux dissipation would struggle. ago. 95. Any of the UAF capitals can wipe the floor with most things head to head, Supercaps notwithstanding. If you preorder now, you pay $15 – 25% off the final price. 96 was focused on adding stuff to the game, not modifying existing code, after all. D-mod ships can be incredibly maintenance efficient. Starsector Ship Tier List. 1-No Dooms (for the AI), your ships some times (or all the time) ignore the mines and BOOM ded. Crew with equipped EVA suit and a weapon. Brawler: C+/C-. ship file and a ship_data. IDK how the mods work in star sector, but logically it shouldn't matter because any changes Tahlan's mods made to the other factions will be undone if you simply remove their archive from the starsector mods folder. For getting the carrier you can just sacrifice 1 battleship and 1-2 destroyers/frigates. one that allows custom searches through editing a CSV file. Please do note that due to a lack of standardisation in. 4. Adding something to a package does not exclude it from dropping as a single blueprint if it also has the rare_bp tag. Community content is available under CC-BY-SA unless otherwise noted. Find the line that starts with "Automated Ship" In that line, replace com. fs. 95. 0. This mod is a gigantic content expansion that fits almost seamlessly into vanilla to add a multitude of new gameplay options, expanding primarily on exploration and colony gameplay. If you are looking for mods for earlier versions of Starsector, angrytigerp has kindly put. If you run Oxes, you can outrun anything. Save our Ship has a Ship Editor built into the. creating United Aurora Federation mod for Starsector. 0. json file. 2 (starfarer 0. It also lists what would happen if you added or removed another ship like selected one. Harbingers can shut down other phase ships by firing off its ship system and blasting them with its weapons but again, its also a phase ship. The ship is not an OP module beating everything. All the models created or exported using this tool are the sole property of Neuronality SARL. ago. starfarer. - Added a Sindrian Diktat bounty, using the new Lion's Guard ships. loading. com or comment in this thread What it does? Automatically check the overall production value of a set-up plan Compare values across multiple setups Allow users to check into details: breakdowns of planet-specific productions of industries How. When it reaches its flux capacity, bombard the motherfucker with lasers, srm missiles and fighters. That’s the point of them, they’re parade ships. A . ) Logged. close. Step 2, overload station's shield with step 1. ship file. Join for free. II or an Atlas Mk. 0. The Legion is a low tech capital-sized battlecarrier fielded by the Hegemony. I'd like to take a look at carriers and fighters because I think they have become too weak in this latest update. Centurions are better distraction ships than Wolves. csv. i actually did it! i was too lazy to actually learn how to build a mod so i copied the data file. It provides an editor that supports code completion. 0-alpha-11) (Read 101894 times) Trylobot. Sylph Co has Raphiel M launchers, extremely powerful when combined with anything decent against armor, such as MIRV. (0. Vigozann • 2 yr. 1 Fixes • Changed Papua shipsystem to. The code is: )Oh, yes, Drawing A Starsector Ship Part 2 ( read part 1 here ). With our comprehensive installation and usage guide, you'll be able to install and use [0. csv and in addition corresponding entries in the wing data csv file, for fighter specific information. They’re likely to join assaults, capture objectives, perform strikes on enemy battleships – but not hang back wih fire support ships, escort a carrier deep in friendly territory, or (gasp) lead a civilian craft to safety. 0Main FeaturesProvides four. costs and shields over armor. It is highly recommended to use the third party GUI Ship Editor tool to create a . It only needs "just enough" CR to be able to function in a fight without getting failures, it doesn't necessarily need to be near 100%. ini to disable. Best used near civilization, or with the support of other ships with better capacity for carrying fuel and supplies. It has the third largest skeleton crew requirement of all ships, with the Onslaught. Then I load up the game and check the codex only to be disappointed yet again. They range from the uncommon and unconventional class to some properly rare (and expensive to deploy) super-ships. This tells the launcher the mod is for the current version, which might make it work. csv entry contain all of the information directly about a ship. 1a] STARSECTOR Ship&Weapon Editor (v2. +1 burn at the cost of ~30% (reduced to ~15% with skills) increased fuel is bad. Completed meaning I beat all of the challenges in end game. This tells the game that your mod exists and provides the description used by the launcher. You'll likely sufer losses against larger fleets where there is less of a numbers disparity between you and enemies. Your mod has created a new shepherd. 0. While the commands themselves aren't case sensitive, arguments are. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. The new autofit screen only displays four variants that may or may not have anything to do with what the AI uses. csv while the less commonly edited information is in the . . 95a] STARSECTOR Ship&Weapon Editor (3. • 4 yr. ago. Or used in a suicide run distraction to slow down a superior force. It is formatted in Starsector's somewhat loose JSON schema. one that contains a sorted list of all the ships added by mods filtered on a per-mod basis. Let’s do another sketch: Hmm. ship file, with the basic data for the ship that's *not* its stats (i. The enemy is all about pure alpha strike, so having a ship that can withstand the damage (paragon) or just avoid it entirely (frigate spam) works too. 0Main. What's this? This is an update of Trylobot's ship editor, forked from Trylobot's original works. ago. Ships. e. Because the skill's pre-ship speed bonus also counts towards this limit, the benefit of this objective is generally very limited. 0-alpha-11) The only thing that stops this from working on 0. 1a) A Guide to (AI-Friendly) Ship Loadouts. And i only use this L A R G E fleet only in the core worlds and in close proximity to them, for exploration i use a 9/18 burn (18 fuel/ly) setup, and again, the Ox tug seems pointless. Blueprint packages can define a tag in the "plugin params" column. First - make sure you are only fighting one of the 2 fleets at a time. I have found a ship editor on fractal works. So, here's my favorite Wolf:. Nexerelin adds a number of 4X gameplay features to Starsector, such as faction diplomacy and warfare, and enhances the game with several other features. Effect diminishes very quickly but only for the ships of that size so adding couple shepards might be more efficient. - Industries shuffled around according to 0. 4. one that allows custom searches through editing a CSV file. The above was achieved with nothing but the actual game, and MS paint. The reference number for example, changes every time you save the game, so for every save its different, i think it depends on which system your in and how many ships//bases are in said system. I will give you the list of imo best weapons in Starsector. The . Poor performance, particularly when using Templar ships or weapons, can be solved by changing options in Templars/TEMPLAR_OPTIONS. cargo. There's a ton of settings you can change in the game and it looks like the wiki/forums lack some info on it, so here's some stuff I use that lets you change gameplay a bit for how you want without needing mods. Maintaining such unconstrained modding landscape for the players requires a little extra work on the part of the modders. It is highly recommended to use a spreadsheet application to open or edit CSV files for Starsector rather than a text editor. id love to help with a project like this any way i can; i have the ship editor software but all im proficient with is playtesting and modifying hull stats if you want!?I don't think it's much of a difference if you have an existing ship. 5. 5) « Reply #465 on: January 12, 2013, 04:41:49 PM. a sorted list of all the ships added by mods filtered on a per-mod basis. 0-pre-alpha-2 to v2. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. You will encounter unique events when salvaging derelict entities, three additional types of discoverable stations, a new superstructure, campaign. 95a. Essential when fighting bosses (very powerful unique ships) and perhaps [very redacted]. This mod disables Phase Stresses slow-down mechanics and make Phase Ships work as they worked before 095. As you can see in the ship editor, a significant proportion of its weapons (one large and a medium) are actually directed rearward, with arcs wide enough that they can be used while broadsiding. Starsector has a very robust ship design system that allows you to make very customized ships and fleets. The . The previous list showed an infinite number of variants. Add a Comment.